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Mystic Comics #1

Edition record · March 1940

Price history & market evidence

Price observations belong to this edition. Guide estimates, catalog references and completed sales are separate kinds of evidence.

GradeAmountEvidenceRecorded
6.0$10,837.12PANEL_PROFITS · grade_6_0_valueguide1940-03-01
RAW$3,990.00PANEL_PROFITS · ungraded_valueguide1940-03-01

Reading this edition’s market

Compare the same cover, printing and grade before setting a bid. A raw guide or a higher-grade price does not establish a slab’s value. Include selling fees, shipping and the depth of completed-sale evidence when assessing an exit price.

The table includes 2 guide observations and 0 catalog references. These are reference values, not guaranteed sale proceeds.

Graded population

CGC records 62 graded copies for Mystic Comics #1 (1940). Population is the number recorded by this grading source, not the total print run or all surviving copies.

0.5 · 41.0 · 21.5 · 31.8 · 32.0 · 42.5 · 43.0 · 63.5 · 24.0 · 44.5 · 35.0 · 15.5 · 36.0 · 46.5 · 67.0 · 27.5 · 38.0 · 28.5 · 29.0 · 19.2 · 19.4 · 2

Introducing, Flexo the Rubber Man

Josh) and Joel Williams) have created the new super robot known as Flexo_(Earth-616)). Constructed with a durable and malleable rubber body, and the ability to fly, they hope to use the robot to combat evil and help all mankind. After borrowing a sample of Radium to experiment on, the Williams brothers are tricked into coming to the aid of a damsel in distress. This all proves to be a ruse to steal the Radium from them. Bound to chairs, the brothers use their Flexo remote control to summon their robot to rescue them. Freeing its masters, the robot is sent to capture the crooks, but they refuse to talk.

Deciding a Radium thief would be easy to find, they track the thief with a radium detector. They trace the stolen material to the laboratory of Dr. Murdo), who attempts to slay the brothers and destroy Flexo with his own robots. Flexo makes short work of the robots, and when Murdo's men attempt to shoot Flexo, they puncture the robot's body unleashing a knock-out gas that subdues them all.

With their foes defeated, the Williams brothers order Flexo to destroy Murdo's devices and turn him over to the authorities.

| StoryTitle2 = The Origin of the Blue Blaze | Writer2_1 = Harry Douglas | Penciler2_1 = Harry Douglas | Inker2_1 = Harry Douglas | Colorist2_1 = N/A | Letterer2_1 = N/A | Editor2_1 = Martin Goodman

| Appearing2 = **Featured Characters:** * Blue Blaze (Spencer Keen))|-|Mystic Comics Vol 1 2 **Supporting Characters:** * Dr. Keen) **Antagonists:** * Professor Maluski's Henchmen ** "Killer" Skeman) ** Butch) ** Numerous unnamed henchmen * Professor Maluski) * Professor Maluski's Creations ** Numerous unnamed creations **Other Characters:** * Two unnamed researchers **Races and Species:** * Humans) * Mice * Insects * Zombies **Realities:** * Earth-616 **Locations:** * Earth ** North America *** United States of America **** Midwest College **** Green Lamp **** New York) ***** New York City ** South America

| Synopsis2 = In 1852, Dr. Keen) is working on a new invention. Before his son Spencer) can go out to a costume party, he shows him his new invention: The Blue Flame. A powerful source that has apparently reanimated dead mice, making them stronger than ever before. Just then a freak storm hits their town and the blue flame explodes killing most of the people in town including Spencer. With a rush to bury the dead, Spencer is buried in his costume.

However, Keen is not dead, his body is only in a state of suspended animation and his form is being strengthened by Dermatic Rays, eventually becoming aware of growing evil. He rises from his grave in the 1940's to the sight of two grave robbers. When the robbers attempt to shoot him, they find that he is bullet proof. Frightened, the two robbers tell the Blue Blaze that they are hired by Professor Maluski) who is staying at the Green Lamp Inn.

Going there and asking for Maluski, the Blue Flame is led to an elevator that takes him to a great underground complex. Getting past the guard, he is then seized in a strange ray that carries him to Maluski. Maluski explains that he is attempting to take over the world by reanimating the bones of the dead into zombies that he controls. After explaining his master plan to the Blue Blaze, he attempts to shoot he hero to no effect. The Blue Blaze attacks, throwing Maluski against his machines causing an explosion that kills the mad scientist and all his creations.

| StoryTitle3 = Journey to Cygni | Writer3_1 = Joe Cal Cagno | Penciler3_1 = Fred Schwartz | Inker3_1 = Fred Schwartz | Colorist3_1 = N/A | Letterer3_1 = N/A | Editor3_1 = Martin Goodman

| Appearing3 = **Featured Characters:** * Zephyr Jones)|Daring Mystery Comics Vol 1 2|Marvel Mystery Handbook 70th Anniversary Special Vol 1 1 **Supporting Characters:** * Corky Grogan)|Daring Mystery Comics Vol 1 2|- * Mad Astronomer (Professor Regean Lexico)) * Tesi Lexico) **Antagonists:** * Cygnians ** Numerous unnamed Cygnians **Other Characters:** * SPD) ** Two unnamed police officers **Races and Species:** * Humans) * Cygnians * Shrimp **Realities:** * Earth-616 **Locations:** * Milky Way ** Solar System *** Earth **** United States of America ***** Minnesota) ****** Sebeka *** Mars) *** Jupiter) ** Cygnus System *** Cygni)

**Vehicles:** * Rocket-Ship)

| Synopsis3 = Zephyr Jones and his pal Corky Grogan) are about to make another attempt to fly to Mars), after sending off a seemingly crazy scientist demanding to fly aboard their ship they blast off. They are shocked when the madman, Professor Lexico), and his daughter) reveal to that they have stowed away on Zephyr's ship. At gun point, they demand that Zephyr take them to the star called Cygni where they believe a powerful "Stardust" could become a more powerful replacement for radium.

Finding their cause just, Zephyr and Corky decide to go to Cygni willingly. There Zephyr orders the Lexicos to stay aboard their ship. Outside they are attacked by the dwarfish aliens that live on the planet, after fighting them off they find that the Lexicos have been captured by the Cygnians. Attacking the creatures, Zephyr and Corky free their comrades and bury the Cygnians in an avalanche. With the threat over, they return to their ship with 50 pounds of "Star Dust" and head back to Earth.

| StoryTitle4 = The Green Terror | Writer4_1 = Robert O. Erisman | Penciler4_1 = Newt Alfred | Inker4_1 = Newt Alfred | Colorist4_1 = N/A | Letterer4_1 = N/A | Editor4_1 = Martin Goodman

| Appearing4 = **Featured Characters:** * Three Xs) ** X1_(Earth-616)) ** X2) ** X3) **Supporting Characters:** * Maisie Leeds) * Carol Carson) * Ted Barry) **Antagonists:** * Green Terror's Henchmen ** Numerous unnamed members * Green Terror_(Earth-616)) **Other Characters:** * NYPD) ** Unnamed Commissioner ** Numerous unnamed police officers * Unnamed Taxi Driver **Races and Species:** * Humans) * Sharks **Realities:** * Earth-616 **Locations:** * Earth ** North America *** United States of America **** New York) ***** New York City ****** Three Xs Secret Sanctum ** South Africa **Items:** * X2's Disintegrating Gun **Vehicles:** * S.S. Caribou

| Synopsis4 = After a series of strange kidnappings by a group called the Green Terror involving men in strange green outfits capturing young men and women claims its next victim -- Maisie Leeds). Her friend Carol Carson) witnesses the abduction, and together with Maisie’s boyfriend Ted Barry), they go to the police to solve the case. The police bring in the Three Xs), a group of three specialists: 1X a detective, 2X a walking encyclopedia, and 3X a master fighter. Examining the only clue -- a green glove dropped on the scene -- the Three Xs begin trying to figure out the mystery, unaware that a group of the kidnappers is spying on them.

The Three Xs are attacked and knocked out, however they learn enough to track their attackers to a ship that is destined to leave New York harbor soon. Taking a taxi to the area, the three men along with Carol and Ted are captured by the kidnappers and brought aboard the boat.

As the ship pulls away they are introduced the kidnappers' leader, the Green Terror_(Earth-616)), a killer from the darkest regions of South Africa who sustains his eternal life on the blood on the youthful. Before he can exsanguinate Maisie the Three X's spring into action and easily knock out the Green Terror and his men. With Maisie free and the threat over, they turn the boat around so that the Green Terror can face justice.

| StoryTitle5 = Tough Hombre | Writer5_1 = Leo Stalnaker | Penciler5_1 = Lorence Bjorklund | Inker5_1 = Lorence Bjorklund | Colorist5_1 = N/A | Letterer5_1 = Typeset | Editor5_1 = Martin Goodman

| Appearing5 = **Featured Characters:** * Tim **Supporting Characters:** * Stella * Tex Carr) **Antagonists:** * Bat Butler)

**Races and Species:** * Humans) * Horses * Coyotes * Cows **Realities:** * Earth-616 **Locations:** * Earth ** United States of America *** Gold Nugget (Saloon)

| Synopsis5 = Tim was awaiting the gunfight between Tex Carr and Bat Butler when Stella the girl he fancied rode up to him and asked Tim to put and end to the duel. She knew Bat worked for Tim and asked him to fire him if he went through with it, but Tim knew it wouldn't matter so he told Stella such. Stella in a sour mood knew Tex was too slow to compete with Bat rode off. Tim checked in on Bat in the Gold Nugget saloon and saw him waiting, soon after he witnessed Tex come into town as Tim left the saloon.

Tim spoke to Tex and showed him his watch indicating that Sundown was arriving shortly. After some time passed Tex readied himself for the duel but Bat never showed himself. Tex got on his horse and left town believing Bat had gotten spooked. Tim entered the Gold Nugget and informed Bat that Tex left on account of his watch saying it was time for the duel. Bat stared at the clock in the saloon and stated Tim needed to fix his watch as sundown wasn't until 10 minutes. Tim left the saloon and fixed his watch knowing he had set it twenty minutes early when he saw Tex arrive early to town.

| StoryTitle6 = The Deep Sea Demon | Writer6_1 = Norman Daniels | Penciler6_1 = Fred Guardineer | Inker6_1 = Fred Guardineer | Colorist6_1 = N/A | Letterer6_1 = Fred Guardineer | Editor6_1 = Martin Goodman

| Appearing6 = **Featured Characters:** * Dave Dean) **Supporting Characters:** * Shorty) * Janet) **Antagonists:** * Devil of the Deep (Phillip)) **Other Characters:** * Wing Po's Crew ** Wing Po) ** Numerous unnamed crewmembers * Phillip's Crew ** Unnamed Crewman * Philip's Cousin **Races and Species:** * Humans) * Ghosts * Fish ** Sharks * Seagulls **Realities:** * Earth-616 **Locations:** * Earth ** South China Sea

| Synopsis6 = Dave Dean) is about to dive into the ocean to recover some lost pearls despite the risk of Wing Po) and his raiders and rumors that the sunken ship that contains them is haunted. Diving down below, Dean is attacked by one of Wing Po's men in a diving suit disguised as a demonic creature. As they struggle Dave's airline is cut and he is forced to surface quickly. Unfortunately, doing so causes him the bends and he is rushed back aboard his colleague Phil)'s ship and nursed back to health by his friends Janet) and Shorty).

When Dave is well again he confronts Wing Po who tries to cover up the attempt on his life by making it look like the "Demon" slew one of his own men as well. Dave dives down once more and fights his "demonic" attacker, knocking out his attacker and returning to the surface with the pearls. He soon reveal the "demon" to be Phillip and that the yacht sunken below used to belong to his cousin and that he had sunk it to claim the pearls for himself.

| StoryTitle7 = The Blooded Ruby of Chung | Writer7_1 = N/A | Penciler7_1 = N/A | Inker7_1 = N/A | Colorist7_1 = N/A | Letterer7_1 = N/A | Editor7_1 = Martin Goodman

| Appearing7 = **Featured Characters:** * Dakor the Magician)|-|Mystic Comics Vol 1 2 **Supporting Characters:** * Williams) (Dakor's Aide) **Antagonists:** * Tom Denver) Smith * Tuareg ** Mufti ** Numerous unnamed members **Other Characters:** * John Hargate) * George Hargate) * French Empire ** French Foreign Legion) *** Numerous unnamed soldiers * Allah) * Chung **Races and Species:** * Humans) * Lions * Snakes) * Horses * Dogs * Ghosts * Camels **Realities:** * Earth-616 **Locations:** * Earthspace ** Earth *** North America **** United States of America *** Europe **** France *** Africa **** Unidentified Foreign Legion Fort *** Asia **** India **** Burma **** China * Heaven) **Items:** * Chung's Blooded Ruby

| Synopsis7 = After a slow few days, Dakor) is shocked when a young man enters his office and as he is dying tells Dakor that the Blooded Ruby of Chung has been stolen and to contact his father George Hargate). Doing so, Dakor learns from the wealthy Hargate that he had purchased the Blooded Ruby, that was stolen from the temple of Chung, however whoever saw the ruby lusted after it and would murder to obtain it. He explains that his son's friend Tom Denver) was the man who stole it and agrees to pay Dakor's fee to have the magician track down the ruby and return it to its proper resting place, no longer wanting to have the blood of others on his hands.

Tracking Denver, Dakor learns that he had joined the French Foreign Legion) and joins up himself in order to reclaim the ruby. When Dakor attempts to steal the ruby, he is caught and locked in the brig. However the prisoner are let free when the camp is attacked by the Tuareg Tribe. When Denver attempts to escape, Dakor chases after him and the two are captured.

When Dakor demands that the ruby is handed over, his demands are overheard by one of the Tuaregs who informs his master. Wanting the jewel for himself, the leader threatens to execute Denver if he refuses to reveal the jewel, however Dakor uses his magical powers to escape and save Denver's life. Using his telepathic powers to pluck the hidden location of the gem from Denver's mind, Dakor recovers it and takes it back to the Temple of Chung where he returns it to the idol it was stolen from.

With his mission accomplished, Dakor returns to the States where he is paid $50,000 for his services.

| StoryTitle8 = The Origin of Dynamic Man | Writer8_1 = N/A | Penciler8_1 = Daniel Peters | Inker8_1 = Daniel Peters | Colorist8_1 = N/A | Letterer8_1 = N/A | Editor8_1 = Martin Goodman

| Appearing8 = **Featured Characters:** * Dynamic Man (Curt Cowan))|-|Mystic Comics Vol 1 2 Morgan **Supporting Characters:** * Professor Goettler) * FBI) ** Chief Hopkins ** Numerous unnamed agents **Antagonists:** * Bascom's Henchmen ** Morgan (Scientist) ** Numerous unnamed henchmen * "King" Bascom) * Richonian Government) ** Unnamed Agent **Other Characters:** * Tohnson (Farmer) * Hercules) * HPD) ** Unnamed Police Chief **Races and Species:** * Androids * Humans) **Realities:** * Earth-616 **Locations:** * Earth ** North America *** United States of America **** Goettler's Castle **** Unidentified FBI Office **** Tohnson's Farmhouse **** Unidentified Island ***** Bascom's Home **** Hicks ** Richonia **Items:** * Lantholum

| Synopsis8 = Professor Goettler) has created a new synthetic man, but upon activating the energy source to give life to his creation, he suffered a heart attack and died. Upon coming to life, the **Dynamic Man)**, aware of the purpose of his creation, decided to use his powers for the good of humankind. Assuming the civilian identity of Curt Cowan, he earned his place in the FBI) while building a reputation under his costumed identity as Dynamic Man.

On his first mission as a FBI agent, Dynamic Man was sent to investigate what was believed to be a drought apparently caused by artificial means. Using his X-ray vision, he discovered a secret facility in the mountains, where machines were diverting storms. After easily defeating the henchmen, Dynamic Man uncovered that the conspiracy was orchestrated by the millionaire banker King Bascom), who sought to buy farmland in order to control the agricultural industry of the United States.

Tracking down the location of Bascom’s estate, Dynamic Man flew to the banker’s private island. There, he confronted his scientists but was temporarily defeated with liquid lantholum and imprisoned in a nitrogen-filled cell. Using his superhuman strength, he broke free from the trap and pursued Bascom’s plane to the site where Bascom was collecting the documents that would incriminate him in the plot. Confronting Bascom and his men, they attempted to flee again by aircraft. Dynamic Man then paralyzed the engine of the plane with his electrical powers and captured Bascom as he parachuted to safety, forcing him to confess his crimes.

| Solicit =

| Notes = ===Continuity Notes===

Creative credits

Writers: Will Harr, Harry Douglas, Joe Cal Cagno, Robert O. Erisman, Leo Stalnaker, Norman Daniels, N/A, N/A

Interior art: Jack Binder, Harry Douglas, Fred Schwartz, Newt Alfred, Lorence Bjorklund, Fred Guardineer, N/A, Daniel Peters

Color: N/A, N/A, N/A, N/A, N/A, N/A, N/A, N/A

Source records & attribution

Panel Profits keeps each source identity attached to its edition record.

GCD: 702

PANEL PROFITS: 2385782

Original story text reference and licenseOriginal text reference ↗

CC BY-SA 3.0