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Aquaman #10

Edition record · July-August 1963

Price history & market evidence

Price observations belong to this edition. Guide estimates, catalog references and completed sales are separate kinds of evidence.

GradeAmountEvidenceRecorded
10.0$3,599.00PANEL_PROFITS · grade_10_0_valueguide1963-07-01
4.0$39.51PANEL_PROFITS · grade_4_0_valueguide1963-07-01
6.0$156.33PANEL_PROFITS · grade_6_0_valueguide1963-07-01
8.0$188.00PANEL_PROFITS · grade_8_0_valueguide1963-07-01
9.2$384.00PANEL_PROFITS · grade_9_2_valueguide1963-07-01
9.4$356.44PANEL_PROFITS · grade_9_4_valueguide1963-07-01
9.6$3,045.00PANEL_PROFITS · grade_9_6_valueguide1963-07-01
9.8$2,768.49PANEL_PROFITS · grade_9_8_valueguide1963-07-01
RAW$21.16PANEL_PROFITS · ungraded_valueguide1963-07-01

Reading this edition’s market

Compare the same cover, printing and grade before setting a bid. A raw guide or a higher-grade price does not establish a slab’s value. Include selling fees, shipping and the depth of completed-sale evidence when assessing an exit price.

The table includes 9 guide observations and 0 catalog references. These are reference values, not guaranteed sale proceeds.

Graded population

CGC records 68 graded copies for Aquaman #10 (1963). Population is the number recorded by this grading source, not the total print run or all surviving copies.

2.0 · 12.5 · 13.0 · 13.5 · 34.0 · 24.5 · 45.0 · 25.5 · 36.0 · 26.5 · 27.0 · 77.5 · 68.0 · 98.5 · 49.0 · 59.2 · 69.4 · 59.6 · 5

The War of the Water Sprites

The evil water sprite known as Quirk invents a device which can steal power from other water sprite's. He turns the weapon against his own brother, Quisp), and removes all of his magic. Quisp swims away to seek the aid of his old friend, Aquaman. Aquaman and Aqualad return with him to Quisp's kingdom. Quirk's gang attacks Aquaman and succeeds in capturing him. They then imbibe a special form of seaweed that transforms them into giants. More powerful than ever, Quirk and his cohorts prepare to invade the surface world.

Before long, Aqualad) manages to escape from his prison and frees Aquaman. Aquaman catches up with Quirk's gang and recoves the item responsible for stealing Quisp's powers. He attempts to use it on him again in the hopes of restoring the sprite's magic, but it renders him unconscious instead. Aquaman and Aqualad consume the same magic seaweed to transform themselves into giants in order to fight Quirk. Quisp eventually recovers and helps them to end Quirk's threat once and for all. The growth formula effect eventually wears off, and Aquaman and Aqulad return to normal size. Quisp regains his magic powers.

| Editor1_1 = George Kashdan | Writer1_1 = Jack Miller | Penciler1_1 = Nick Cardy | Inker1_1 = Nick Cardy | Colorist1_1 = | Letterer1_1 =

| Appearing1 = **Featured Characters:** * Aquaman) **Supporting Characters:** * Aqualad) * Quisp) **Antagonists:** * Quilp * Quirk) **Other Characters:** **Locations:** * Atlantis **Items:** **Vehicles:**

| Notes = * Quirk appeared last in Aquaman Vol 1 7. This is his final appearance to date. * This issue is divided into three chapters: **Part I: The War of the Water Sprites **Part II: The Doom of Quisp **Part III: Aquaman's Last Chance

| Trivia = * This issue contains a one-page text article entitled "City Under the Ice". * This issue contains a one-page "Homer" humor strip by Henry Boltinoff.

| Recommended =

| Links =

Creative credits

Writers: Jack Miller

Interior art: Nick Cardy

Source records & attribution

Panel Profits keeps each source identity attached to its edition record.

GCD: 17744

PANEL PROFITS: 2391430

Original story text reference and licenseOriginal text reference ↗

CC BY-SA 3.0