Price history & market evidence
Price observations belong to this edition. Guide estimates, catalog references and completed sales are separate kinds of evidence.
| Grade | Amount | Evidence | Recorded |
|---|---|---|---|
| 9.8 | $4.25 | ComicBase · catalog referencecatalog | Date not recorded |
Reading this edition’s market
Compare the same cover, printing and grade before setting a bid. A raw guide or a higher-grade price does not establish a slab’s value. Include selling fees, shipping and the depth of completed-sale evidence when assessing an exit price.
The table includes 0 guide observations and 1 catalog references. These are reference values, not guaranteed sale proceeds.
Graded population
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Captain Sykes' Deadly Missions
Aquaman and Aqualad) are out patrolling the ocean searching for the cargo of the ship S.S. Vulcan, during their search they board the ship S.S. Seahawk, owned by Captain Sykes. Sykes explains that he has captured the Vulcan, its cargo and its crew, and refuses to release them to Aquaman until Aquaman gets two items that Sykes is looking for.
While searching for the first artifact, they smash open a hollow cavern which exposes a number of sea creatures to a gas which makes them grow in size and attack the two heroes. Thinking quickly, Aqualad exposes himself to the fumes making himself grow in size as well to fight off the fish. Eventually, the fumes wear off and all effected by them revert to normal. The two heroes collect the first artifact: a treasure chest.
Their next quest takes them to an island protected by a giant sea monster, which the two heroes sneak past by hiding in a school of fish. On the island they are seized by the natives, who will only allow Aquaman to take the second artifact, a giant-sea shell, if he finds a way to defeat the sea monster. Aquaman manages to trick the monster into chasing after him, and uses electric eels to shock the creature out of the boundaries it protects, causing the creature to disappear. He is then awarded with the sea shell.
Taking it back to Sykes, Aquaman refuses to give it to him until he's shown where the Vulcan is hidden. After being taken to the ship, Aquaman gives over the sea shell to Sykes. Sykes explains that the shell controls a flying genie sea-horse that's contained in the box, and plans to use the creature to defeat the two heroes and take whatever he wants.
Attempting to use the shell to summon the creature, nothing happens. Aquaman reveals that he suspected something fishy was up, and so switched the sea-shell with a fake. He and Aqualad make short work of Sykes and his goons. After turning them over to the police, Aquaman and Aqualad destroy the real shell so the creature can never be used again.
Creative credits
Writers: Jack Miller
Interior art: Nick Cardy
Source records & attribution
Panel Profits keeps each source identity attached to its edition record.
COMICBASE: comicbase:72044
GCD: 55722