Image·Walking Dead·#4·Independent·ID-2394211
| Grade | Census & Float Distribution | Copies / Slabs | Role | FMV | Sales | Total Value | Multiple |
|---|---|---|---|---|---|---|---|
| 9.8 | 347 of 1,215 slabs (28.6%) | 347 | SOV | $327.40 | 347 | $113,608 | (9.4x) |
| 9.6 | 377 of 1,215 slabs (31.0%) | 377 | ANC | $255.00 | 377 | $96,135 | (7.3x) |
| 9.4 | 232 of 1,215 slabs (19.1%) | 232 | $150.00 | 232 | $34,800 | (4.3x) | |
| 9.2 | 99 of 1,215 slabs (8.1%) | 99 | $141.00 | 99 | $13,959 | (4.0x) | |
| 9.0 | 68 of 1,215 slabs (5.6%) | 68 | $120.00 | 68 | $8,160 | (3.4x) | |
| RAW | ~4,622 surviving raw (of ~8,339 printed) | 4,622 | RAW | $34.99 | — | $161,724 | (1.0x Base) |
Autonomous institutional strategies, financial equilibrium, scarcity modeling, and algorithmic risk profiling.
Market operates purely on organic buyer and seller auction discovery. Zero artificial price interventions or emergency liquidity halts on record.
Understand how physical sales, invested dollars, and liquidity friction divide across grades.
Completed market sales by grade
Relative market value allocation
Estimated execution friction
Bibliographic provenance, creator credits, historical significance, and multimedia documentation.
Robert Kirkman
Tony Moore
Tony Moore
Tony Moore
No narrative synopsis recorded in GCD for this sequence.
Creator-owned publisher. Home of Spawn, The Walking Dead, Invincible.
Outside the Marvel/DC duopoly. Often creator-owned with outsized cultural impact and far greater natural scarcity.
No returnable copies, no overprint buffer. True scarcity with potential for explosive growth on media adaptation news.
Independent publisher — outside the Marvel/DC duopoly. These issues often carry outsized cultural impact with far greater natural scarcity. No returnable copies, no overprint buffer.
Inspectable mathematical proof, blockchain/ledger provenance, data integrity validation, and asset taxonomy.
A pricing discrepancy between an auction listing and the prevailing cleared consensus value across organized exchanges, allowing rapid liquidity capture before market equilibrium reconverges.
That night after the zombie attack, Shane is keeping watch, and Rick visits him to discuss the situation. Rick believes that the group needs to move camp. He feels that it's too dangerous to be near Atlanta, where so many zombies could attack the small group. But Shane believes they should stay put, believing that the government is coming to clean up the mess, and that they will be easily found by rescuers. Rick finally concedes, but says that they need to train everyone to use a gun and that everyone should be armed. Shane asks how they will get enough guns and Rick says he will think of something. The following morning, Rick asks Glenn if he has seen any gun stores on his trips into Atlanta to get supplies. Glenn doesn't recall, but he asks Jim, who gives them the location of a store. Glenn goes to find his map, and while he's gone, Rick tells Lori that he is going to help Glenn to get some guns. Lori isn't happy about it, but Rick reassures her that he will be fine. He also mentions that he is going to teach Carl to shoot a gun. Before Lori can fight him on the subject, Rick and Glenn head into Atlanta for supplies. As Rick and Glenn walk toward Atlanta, Rick asks about Jim. Glenn says that Jim is the only known survivor from Atlanta, and he watched his family be torn apart by zombies when he escaped. Glenn suddenly stops and says that the gun store is about five blocks further than he has ever gone into the city, and it's too dangerous for the two of them. Rick gets the idea of using the guts of the zombie they killed last night to hide their scent from other zombies. They chop up parts of the rotten corpse, rub them on their clothes, and put a few pieces on their pockets. As soon as they arrive, they walk up to a zombie to see how well the theory works. At first it appears that the zombie is going to attack Rick, but it settles down as Rick moves back. Walking further in to the city, their experiment works out, because none of the zombies come after them. They arrive at the gun store to see a large crowd of zombies. Rick tells Glenn to remain calm and grabs a shopping cart to carry more guns. They grab as many guns and ammunition as they can. When they come out, it starts to rain, and their smell washes away as the pieces of rotten flesh fall off of them, causing the zombies to notice them. The two start to run, and the surrounding zombies attack them. A zombie bites Rick's shoulder and Rick starts firing at the crowd to make a path for Glenn, who is pushing the shopping cart. The two get outside of the city limits and Rick takes off his leather jacket, relieved to see that the zombie bite did not reached his skin. Rick asks Glenn not to tell Lori about the close encounter. Meanwhile, back at camp, Shane and Lori talk. Shane tries to console Lori, saying that Rick will be fine. He tells her to come back to the camp, and that he will keep her company. Lori refuses Shane and tells him that he needs to stop trying to make advances at her since Rick is back. Shane says, "But what about that night when we - on the road down here?" Lori, her back to Shane, says, "That night was a mistake."
Strict algorithmic segregation separating clean single-issue Cover A sales from multi-issue lot bundles, retailer exclusives, and foreign variants.