Price history & market evidence
PriceCharting guide history
Dated guide estimates for this edition, separate from completed sales.
1 dated observation—one point does not establish a trend. Last recorded 2026-10-06. Source record #2335970
Price observations belong to this edition. Guide estimates, catalog references and completed sales are separate kinds of evidence.
| Grade | Amount | Evidence | Recorded |
|---|---|---|---|
| 4.0 | $725.00 | PANEL_PROFITS · grade_4_0_valueguide | 1940-04-01 |
| 6.0 | $906.20 | PANEL_PROFITS · grade_6_0_valueguide | 1940-04-01 |
| 8.0 | $5,260.74 | PANEL_PROFITS · grade_8_0_valueguide | 1940-04-01 |
| 9.2 | $6,839.00 | PANEL_PROFITS · grade_9_2_valueguide | 1940-04-01 |
| 9.4 | $20,613.98 | PANEL_PROFITS · grade_9_4_valueguide | 1940-04-01 |
| RAW | $250.52 | PANEL_PROFITS · ungraded_valueguide | 1940-04-01 |
Reading this edition’s market
Compare the same cover, printing and grade before setting a bid. A raw guide or a higher-grade price does not establish a slab’s value. Include selling fees, shipping and the depth of completed-sale evidence when assessing an exit price.
The table includes 6 guide observations and 0 catalog references. These are reference values, not guaranteed sale proceeds.
Graded population
CGC records 41 graded copies for Flash Comics #4 (1940). Population is the number recorded by this grading source, not the total print run or all surviving copies.
The Flash: "The Gambling Ship"
The Flash) finds a socialite, Marcia Van Doorn, in the ocean, and after rescuing Marcia from drowning, he runs so fast that her clothes dry in an instant. He learns that she was thrown overboard from a gambling ship. The gamblers have kidnapped her fiance, Jimmy Norton, the son of a steel magnate, in order to force his father to withdraw his support for the passage of an anti-gambling law. The Flash goes undercover as a gambler, cheats at roulette, explores the ship between spins of the wheel, rescues Jimmy, and prevents Mr. Norton from signing the withdrawal. Then he forces confessions from the kidnappers. | Appearing1 = **Featured Characters:** * Flash) **Supporting Characters:** * Joan Williams) **Antagonists:** * casino gangsters * ship's crew **Other Characters:** * Marcia van Doorn, socialite * Jimmy Norton * Mr. Norton, steel magnate ** Henry, Norton's Chauffeur **Locations:** * New York City Area ** City Docks ** Jay Garrick's House * Halwood ** Norton's Mansion ** corner of Second and Highland * Atlantic Ocean **Vehicles:** * "The Seven Seas" Gambling Ship ** motor launch
| Writer2_1 = Gardner Fox | Penciler2_1 = Sheldon Moldoff | Inker2_1 = Sheldon Moldoff | StoryTitle2 = "Cliff Cornwall, Special Agent: The Stolen Message" | Synopsis2 = | Appearing2 = **Featured Characters:** * Cliff Cornwall) **Supporting Characters:** * Federal Bureau of Investigation **Antagonists:** * corrupt oil magnate * his fiancee **Other Characters:** * Ambassador From Sofia **Locations:** * Sofia
| Writer3_1 = Gardner Fox | Penciler3_1 = Sheldon Moldoff | Inker3_1 = Sheldon Moldoff | StoryTitle3 = Hawkman: "The Thought Terror" | Synopsis3 = Carter Hall saves a man from being run down by a car; the man seems drunk, even to himself, but Hall can smell no alcohol on his breath. It turns out that the man has been hypnotized at the Futurists Club, by a cult leader calling himself "the Thought Terror)." Taking with him a gladiatorial net, Hawkman) captures and interrogates the driver of the car, and learns about the Thought Terror's racket: he hypnotizes his clients, predicts their fates, plants post-hypnotic suggestions to enforce those fates, and charges them money for it to boot. Hawkman invades the Futurists Club, and encounters some henchmen who have been hypnotized into invulnerability; they overpower and capture him, and lock him in a cell. Hawkman gets free with the help of Shiera), (who packs a handgun), and who smuggles a blowtorch into his cell. Then, using a shield as a mirror, the Hawk hunts the hypnotist in his darkened lair. The Thought Terror puts forth a hypnotic whammy ("Hawkman is an idiot, a mewling kitten") but the Hawk uses his shiny shield Perseus-style, to reflect the hypnotic influence back onto the villain, who loses his wits completely and ends up in a lunatic asylum. This has the follow-on effect of snapping his underlings out of his control, enabling them to return to their own lives. | Appearing3 = **Featured Characters:** * Hawkman) **Supporting Characters:** * Shiera Sanders) **Antagonists:** * Thought Terror) **Other Characters:** * Thought-Terror's Hypnotized Minions **Locations:** * Earth-Two **New York City *** Futurists Club **Items:** * Hawkman's Nth Metal harness and weapons
| Writer4_1 = John B. Wentworth | Penciler4_1 = Stan Aschmeier | Inker4_1 = Stan Aschmeier | StoryTitle4 = Johnny Thunder: "Johnny Law" | Synopsis4 = | Appearing4 = **Featured Characters:** * Johnny Thunder) ** Thunderbolt) **Supporting Characters:** * Daisy Darling) * Herman Darling) **Antagonists:** * Gyp the Jeep
| Writer5_1 = Paul H. Jepson | Penciler5_1 = Paul H. Jepson | Inker5_1 = Paul H. Jepson | StoryTitle5 = Rod Rian of the Sky Police: "The Deadly Pool" | Synopsis5 = | Appearing5 = **Featured Characters:** * Rod Rian) **Supporting Characters:** * Sky Police **Antagonists:** * dinosaur * skeleton * giant snake
| Writer6_1 = Gardner Fox | Penciler6_1 = Harry Lampert | Inker6_1 = Harry Lampert | StoryTitle6 = The King: "The Stolen Washton Jewels" | Synopsis6 = | Appearing6 = **Featured Characters:** * The King) **Supporting Characters:** * Myrna Mallon **Antagonists:** * Louie * English Pete **Other Characters:** * Carla * Mr. & Mrs. Washton **Items:** * Washton Jewels
| Writer7_1 = Ed Wheelan | Penciler7_1 = Ed Wheelan | Inker7_1 = Ed Wheelan | StoryTitle7 = Flash Picture Novelette: "Where There's a Will" | Synopsis7 = | Appearing7 = **Featured Characters:** * Will Lawson, cowboy * old prospector * June, neice
| Writer8_1 = John B. Wentworth | Penciler8_1 = Homer Fleming | Inker8_1 = Homer Fleming | StoryTitle8 = The Whip: "The Plundered Peons" | Synopsis8 = | Appearing8 = **Featured Characters:** * Whip) **Supporting Characters:** * Marissa Dillon) **Animals:** * King, The Whip's Horse) **Antagonists:** * Ambrose Grede
| Notes = * Published monthly by All-American Comics, Inc. * The **Flash:** ** When the Flash swims at super-speed the water behind him turns to steam. ** The Flash does cheat at roulette, but he gives away all the money he wins. ** *Flash: The Gambling Ship* is reprinted in *Golden Age Flash Archives Volume 1)*. * **Hawkman:** ** First issue for Sheldon Moldoff art. ** Carter Hall has a butler, but we never learn his name. ** Although he never reappears in another story, the Thought Terror is the first Hawkman villain to remain alive at the end of the story that introduces him. ** *Hawkman: The Thought Terror* is reprinted in *The Greatest Golden Age Stories Ever Told)* and *Golden Age Hawkman Archives Volume 1)*. * ***Johnny Thunder:** Johnny Law* is reprinted in *The JSA All Stars Archives Volume 1)*. ** Johnny punches the villain, Gyp the Jeep, into next week, literally. * The **Whip:** ** First issue for Homer Fleming art. ** Prior to the events of this issue's story, The Whip already had local lawmen and vigilantes after him; after kidnapping and enslaving these wealthy landowners he now would seemingly have both state troopers and FBI agents looking for him. * Also appearing in this issue of *Flash Comics* was "Adventure in a Time Warp, Part 2" (text story) by Gardner F. Fox | Trivia = | Recommended = | Links =
Creative credits
Writers: Gardner Fox, Gardner Fox, Gardner Fox, John B. Wentworth, Paul H. Jepson, Gardner Fox, Ed Wheelan, John B. Wentworth
Interior art: Everett E. Hibbard, Sheldon Moldoff, Sheldon Moldoff, Stan Aschmeier, Paul H. Jepson, Harry Lampert, Ed Wheelan, Homer Fleming
Source records & attribution
Panel Profits keeps each source identity attached to its edition record.
COMICBASE: comicbase:436127
GCD: 725
PANEL PROFITS: 2335970