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Marvel Mystery Comics #9

Edition record · July 1940

Price history & market evidence

PriceCharting guide history

Dated guide estimates for this edition, separate from completed sales.

PPCF-0000000706 · TRADINGVIEW VALUATION ENGINE DATED GUIDE
$2,390.00+0.00%
Stored guide observationsPriceCharting · exact edition

2 dated observations. Last recorded 2026-11-01. Source record #2385623

Price observations belong to this edition. Guide estimates, catalog references and completed sales are separate kinds of evidence.

GradeAmountEvidenceRecorded
6.0$65,695.65PANEL_PROFITS · grade_6_0_valueguide1940-07-01
8.0$78,835.00PANEL_PROFITS · grade_8_0_valueguide1940-07-01
9.2$102,486.00PANEL_PROFITS · grade_9_2_valueguide1940-07-01
9.4$107,550.00PANEL_PROFITS · grade_9_4_valueguide1940-07-01
RAW$2,390.00PANEL_PROFITS · ungraded_valueguide1940-07-01

Reading this edition’s market

Compare the same cover, printing and grade before setting a bid. A raw guide or a higher-grade price does not establish a slab’s value. Include selling fees, shipping and the depth of completed-sale evidence when assessing an exit price.

The table includes 5 guide observations and 0 catalog references. These are reference values, not guaranteed sale proceeds.

Graded population

CGC records 68 graded copies for Marvel Mystery Comics #9 (1940). Population is the number recorded by this grading source, not the total print run or all surviving copies.

0.5 · 51.5 · 31.8 · 52.0 · 52.5 · 63.0 · 53.5 · 14.0 · 54.5 · 45.0 · 25.5 · 66.0 · 56.5 · 17.0 · 27.5 · 48.0 · 29.2 · 19.4 · 1

The Human Torch versus The Sub-Mariner: The Battle of the Comic Century!

Continued from last issue...

Following his first encounter with the Human Torch, Namor the Sub-Mariner vows to defeat his foe and continue his acts of vengeance against the city of New York. Swimming out to where he has his air-sub parked, he takes a canister of compressed air to use against the Torch, taking it to his hideout at the Statue of Liberty. When the Torch arrives, Namor manages to knock the hero into the harbor with a blast of compressed air. In the water, Namor is able to knock the Torch out and decides to take him back to Atlantis to figure out how he works. However, when preparing to leave, the Sub-Mariner accidentally turns on his cylinder of compressed air, trapping the Torch in an air bubble. Attempting to grab the Torch fails and the android manages to float to the surface where he manages to get free of the water and escape with his flame powers. Although his enemy has escaped, the Sub-Mariner begins plotting anew.

The Torch returns to police headquarters, where he reports back to his commander. Once more Betty Dean tries to convince the Torch that the Sub-Mariner is not truly evil, but when a television displays a broadcast of the Sub-Mariner warning the Torch to stay out of his affairs, the Torch flashes off to the television station to stop him. There, they engage in a brief battle, where the Torch chases the Sub-Mariner to the city reservoir. The Sub-Mariner plays into the Torch's hand when he dives into the water and is weakened by the chlorine used to clean it. Before he can escape, the Human Torch places flames over the water and calls for a military plane to bomb the water.

However, the explosions only succeed in knocking the Sub-Mariner out of the water leading to another clash between the two super-humans. The Sub-Mariner's ankle wings are burned in the battle making it impossible for him to fly, however he manages to take control of the military plane, tossing the pilot out. As he attempts to flee back to the water front, the Torch destroys the plane, but Namor manages to escape once more. Both men come up with ideas to stop one another.

The Torch returns to the police station, where at the chemical lab the scientist on duty tells the Torch that sulfuric acid may be powerful enough to stop the Sub-Mariner, telling him that the Toprey Chemical company has a large supply. Rushing there, the Torch is surprised to find that the Sub-Mariner has come here seeking a chemical means to stop the Human Torch as well. A battle breaks out, however the Sub-Mariner manages to keep the Torch distracted by setting a case of Nitro to explode. While the Torch is busy trying to put out the flames, the Sub-Mariner finds what he is looking for: a translite case.

Taking it downstairs, the Sub-Mariner uses it to encase the Human Torch, cutting him off from the air he needs to ignite his flame. The Torch is unable to shatter the case as it is composed of a rubber like material. However, the Sub-Mariner soon learns that there is no way to remove the Torch from the premises as lifting the case would expose the Torch to the air he would need to escape, and if he simply leaves, someone else will come along to free the Torch. Caught in a stalemate, the two foes begin to think of ways to get themselves out of their predicaments.

This story is continued next issue...

| StoryTitle2 = The Mad Doctor of Carlburg | Writer2_1 = Paul Gustavson | Writer2_2 = Ray Gill | Penciler2_1 = Paul Gustavson | Inker2_1 = Paul Gustavson | Colorist2_1 = N/A | Letterer2_1 = Paul Gustavson | Editor2_1 = Martin Goodman

| Appearing2 = **Featured Characters:** * Angel (Tom Hallaway))|Marvel Mystery Comics Vol 1 8|Marvel Mystery Comics Vol 1 10

**Antagonists:** * Mad Doctor's Experiments ** One ** Numerous unnamed experiments * Mad Doctor) **Other Characters:** * Carlburg ** Hans ** Numerous unnamed citizens of Carlburg **Races and Species:** * Humans) * Wolves * Vampires * Gorillas **Realities:** * Earth-616 **Locations:** * Earth ** Europe *** Carlburg **** "Temple of Vampires" (Castle)

| Synopsis2 = The Angel has come to the small European town of Carlburg on the feared "night of the vampire" where the townspeople lock themselves up for fear of supposed vampires that stalk in the night. Finding this warning nothing more than superstition, the Angel decides to investigate when he hears a woman screaming for help. Changing into his costume, he confronts a man who is trying to kidnap a young woman. Fighting the man off, he takes the woman to the nearby inn and tells the keeper to round up the townspeople to help him storm the castle. The inn keeper, fearful of the Angel as well bars the door instead.

When the Angel goes up to the castle he peers inside a window and see that the men inside are not vampires, but minions of a mad scientist who is conducting grisly experiments in an attempt to swap the mind of a human with the mind of an ape. Discovered, the Angel leaps into action and fights off the men and rescues the girl. In the altercation, the ape breaks free and gets tangled in the machinery. The Angel then dives out the window with the rescued woman as the machines explode killing everyone inside. The Angel tells the girl to return to town and tell them that their nights of terror are now over.

| StoryTitle3 = The Stagecoach Bandits | Writer3_1 = Al Anders | Penciler3_1 = Al Anders | Inker3_1 = Al Anders | Colorist3_1 = N/A | Letterer3_1 = N/A | Editor3_1 = Martin Goodman

| Appearing3 = **Featured Characters:** * Masked Raider (Jim Gardley))|Marvel Mystery Comics Vol 1 8|Marvel Mystery Comics Vol 1 10 **Supporting Characters:** * Lightning_(Earth-616))|Marvel Mystery Comics Vol 1 8|Marvel Mystery Comics Vol 1 10 * Mexican Pete)|Marvel Mystery Comics Vol 1 8|- **Antagonists:** * Shep Mason's Gang ** Shep Mason) ** Numerous unnamed gang members **Other Characters:** * Pecos Bill_(Earth-616)) * Lawson City Assayer * Lawson City Sheriff **Races and Species:** * Humans) * Horses **Realities:** * Earth-616 **Locations:** * Earth ** United States of America *** Nebraska) **** Lawson City ***** Lawson City Assay Office ***** Lawson City Sheriff's Office **Items:** * Eternity Mask

| Synopsis3 = The Masked Raider stops the most recent in a string of stage coach robberies transporting gold into Lawson City. There he meets with his ally Mexican Pete who tells him he overheard a man named Shep Hanson who claimed to have found a gold mine and has kept it's location secret.

Finding this suspicious, the Masked Raider decides to set a trap for the gold thieves. With the aid of the gold mine, sheriff and gold assayer, they set a trap for the thieves. Putting a lead solution into the next shipment of gold, they send it off on a stage coach without a guard. When it's robbed, the sheriff waits out in the assayer's office for the eventual arrival of Shep Hanson to cash in his ill gotten gold. When they confirm that the gold is that which was stolen from the stage coach, the sheriff attempts to arrest Shep but is knocked out.

As Shep and his goons flee, the Masked Raider and Mexican Pete chase after them, and easily take them down. Beating Shep into submission he turns him over to the sheriff. Later when Shep is locked up, the Masked Raider gladly tells the crook how he was tricked into getting captured.

| StoryTitle4 = High Steel | Writer4_1 = John H. Compton | Penciler4_1 = Robert Hughes | Inker4_1 = Robert Hughes | Colorist4_1 = N/A | Letterer4_1 = Typeset | Editor4_1 = Martin Goodman

| Appearing4 = **Featured Characters:** * Nat McCord)

**Antagonists:** * Two unnamed robbers **Other Characters:** * Juan Matilla) * Jim Holland) * Superintendent O'Reilly **Races and Species:** * Humans) * Cats * Wasps) **Realities:** * Earth-616 **Locations:** * Earth ** South America *** Brazil **** Amazonas ***** Tabatinga) *** Caquetá River

| Synopsis4 = Nat McCord is helping construct a bridge across a river in Rio Caquetá (Caquetá River), Brazil. When their lunch break begins, McCord is looking forward to the end of the day as it is their payday. However, there is trouble when a pair of crooks attempt to rob the payroll shack. After the gun down the foreman, McCord rushes to the partially constructed bridge and shoots down one of the robbers with his rivet gun. This allows his colleagues to grab his gun and gun down the other would be robber saving their pay.

| StoryTitle5 = On the Planet Ligra | Writer5_1 = Steve Dahlman | Penciler5_1 = Steve Dahlman | Inker5_1 = Steve Dahlman | Colorist5_1 = N/A | Letterer5_1 = N/A | Editor5_1 = Martin Goodman

| Appearing5 = **Featured Characters:** * Electro_(Earth-616))|Marvel Mystery Comics Vol 1 8|Marvel Mystery Comics Vol 1 10 **Supporting Characters:** * Professor Philo Zog)|Marvel Mystery Comics Vol 1 8|Marvel Mystery Comics Vol 1 10 * Queen Nara Gale) Full name revealed * Lion-People ** Gor) ** Numerous unnamed Lion-People **Antagonists:** * Dragon-Men ** Jago)|Marvel Mystery Comics Vol 1 8|- (King of the Dragon-Men) ** Zoor) ** Numerous unnamed Dragon-Men * Giant Octopus **Other Characters:** * Ronald Gale) (Nara Gale's Father) * Mrs. Gale (Nara Gale's Mother) **Races and Species:** * Octopuses * Robots * Humans) * Dragon-Men * Lion-People * War-Eagles * Oryx-Beasts **Realities:** * Earth-616 **Locations:** * Milky Way ** Mandahl *** Ligra **** Jago's Castle **** Nara Gale's Palace ** Earth **Items:** * Q-Ray Guns **Vehicles:** * Ronald Gale's Stratosphere-Plane

| Synopsis5 = Continued from last issue...

Jago, leader of the Dragon-Men has brought Professor Zog and Electro to the planet Ligra where he tortures the professor into using Electro to help him overthrow the Lion-People and becoming dictator of the planet. Sending one of his scouts to Princess Nara with a message demanding her surrender, she refuses. Jago then forces Zog to send Electro to help his armies battle the Lion-People.

In the course of the battle Jago kidnaps Queen Nara and takes her back to his palace, and then demands to know the location of her royal jewels. When she refuses to tell and his minions fail to turn them up he threatens the queen with his giant octopus. By this time, Professor Zog has manages to escape his captors and uses Electro to turn the tide of battle, fighting off the Dragon-Men and sending them fleeing. Returning to Jago's castle the robot slays the octopus and saves Nara. When Jago and his minions attempt to escape in their rocket ship, Electro captures the ship and tosses it into a nearby lake, sending them to a watery death.

With Queen Nara rescued, she thanks Zog for his aid and he asks her to return him to Earth, however he tells her that should the Lion-People ever need him, he is at their aid.

| StoryTitle6 = The Trouble at Stacey Cleaners | Writer6_1 = Stockbridge Winslow | Penciler6_1 = Irwin Hasen | Inker6_1 = Irwin Hasen | Colorist6_1 = N/A | Letterer6_1 = N/A | Editor6_1 = Martin Goodman

| Appearing6 = **Featured Characters:** * Ferret)|Marvel Mystery Comics Vol 1 8|Marvel Mystery Comics 70th Anniversary Special Vol 1 1

**Antagonists:** * Hook's Gang ** Hook) ** Frankie_(Earth-616)) ** Numerous unnamed gangsters * Mr. Martin) (Stacey Cleaners Inc. Plant Manager) **Other Characters:** * Stacey Cleaners Inc.) ** Mr. Stacey (Owner) ** Mr. Brown (Owner) ** Numerous unnamed employees * FDNY) ** Numerous unnamed firefighters * United States Army) **Races and Species:** * Humans) * Dogs * Ghosts * Cows **Realities:** * Earth-616 **Locations:** * Earth ** United States of America *** New York) **** New York City ***** Stacey Cleaners Inc.

| Synopsis6 = The Ferret gets involved in the middle of a campaign of terror launched against Stacey Cleaners. During the most recent tactic, the Ferret notices that a man named Frankie is among them even though he recently went clean. While searching for clues at the plant, he looks around while the plant manager Mr. Martin gets a phone call.

Martin comes in and tells the Ferret that Brown, one of the co-owners of Stacey Cleaners had been killed in a bomb blast and fears for his life. Going to the scene of the explosion, the Ferret notices Frankie in the crowd and is soon knocked out by his boss the Hook. Taken to the Hook's apartment, the Ferret is left to die by a bomb but manages to save himself by folding up the bed into the wall. Free, he chases after the Hook and his men, throwing a rock at their car causing them to crash.

After the crooks are apprehended, the Ferret nabs Mr. Martin, having figured out that Martin staged the whole string of attacks to make it look like the competition was using dirty deeds in order to murder Brown -- who was against Martin being taken on as a partner in the company.

| StoryTitle7 = The Rescue of Rita Grey | Writer7_1 = Ben Thompson | Penciler7_1 = Ben Thompson | Inker7_1 = Ben Thompson | Colorist7_1 = N/A | Letterer7_1 = N/A | Editor7_1 = Martin Goodman

| Appearing7 = **Featured Characters:** * Ka-Zar (David Rand))|Marvel Mystery Comics Vol 1 8|Marvel Mystery Comics Vol 1 10 **Supporting Characters:** * Zar)|Marvel Mystery Comics Vol 1 8|Marvel Mystery Comics Vol 1 10 (Lion) * Rita Grey) **Antagonists:** * N'Jaga)|Marvel Mystery Comics Vol 1 6|- (Leopard) * Wabis Tribe) ** Numerous unnamed tribals **Other Characters:** * Mr. Grey (Rita's Father) * Three unnamed native porters * Chadak) (Baboon) * Trajah)|Marvel Mystery Comics Vol 1 7|Marvel Mystery Comics Vol 1 11 (Elephant) **Races and Species:** * Humans) (flashback) * Lions * Leopards * Crocodiles * Baboons * Elephants **Realities:** * Earth-616 (flashback) **Locations:** * Earth (flashback) ** Africa (flashback) *** Belgian Congo (flashback) **** Kasai River

| Synopsis7 = Returning to his home, Ka-Zar overhears the scream of a girl and saves her from the claws of N'Jaga the leopard who he sends fleeing into the jungle. He learns that the girl is Rita Grey, the daughter of an explorer who got lost in the jungle after a ride on a raft sent her away from her fathers camp.

After hearing her tale, Ka-Zar agrees to help her find her way back home. Along the way they are attacked by a tribe of evil pygmies known as the Wabis. Sending Zar to locate Trajah the elephant, Ka-Zar takes the girl up the side of a mountain where he holds off the Wabis until Trajah arrives and sends them all fleeing into the jungle.

In the aftermath of the battle, Ka-Zar and Rita ride Trajah back to her fathers camp where father and daughter are reunited. Rita's father offers Ka-Zar the chance to return to their outpost with them, but he declines telling them that his place is in the jungle.

| StoryTitle8 = The Underworld | Writer8_1 = N/A | Penciler8_1 = Louis Glanzman | Inker8_1 = Louis Glanzman | Colorist8_1 = N/A | Letterer8_1 = N/A | Editor8_1 = Martin Goodman

| Appearing8 =

**Races and Species:** * Humans) * Shrimp * Octopuses * Crabs * Spiders * Sharks **Realities:** * Earth-616 **Locations:** * Earth **Items:** * **Vehicles:** * -->

| Synopsis8 = A one page spread about creatures that live under the sea.

| Solicit = Continued from last issue...Namor is still taking his revenge out on New York City! Human Torch has to get creative, because he and the Sub-Mariner appear to be evenly matched!

| Notes = ===Continuity Notes=== **The Human Torch Vs. the Sub-Mariner** * This premiere clash between the Human Torch and the Sub-Mariner was revisited later in Marvels Vol 1 1. **Electro** * This is the last golden age appearance of the Lion-People, a Lion-Person named Gur) later appears years later in Marvel Zombies Destroy! Vol 1 1. **Ferret** * This is the last golden age appearance of the Ferret. He was shown being stabbed to death by Nazi) spies while investigating a case of human smuggling in Marvels Project Vol 1 4, which states that he died here. Marvel Mystery Comics 70th Anniversary Special Vol 1 1 states that the Ferret assisted Namor, the Human Torch, his partner Toro), and the Angel in rescuing Philo Zog and Electro from Doctor Manyac) and his Nazi allies in the Spring of 1941. If this was the original Ferret who somehow survived his murder or a successor is yet to be explained.

| Trivia = | Recommended = | Links =

Creative credits

Writers: Bill Everett, Carl Burgos, John Compton, Ray Gill, Paul Gustavson, Ray Gill, Al Anders, John H. Compton, Steve Dahlman, Stockbridge Winslow, Ben Thompson, N/A

Interior art: Bill Everett, Carl Burgos, Paul Gustavson, Al Anders, Robert Hughes, Steve Dahlman, Irwin Hasen, Ben Thompson, Louis Glanzman

Color: N/A, N/A, N/A, N/A, N/A, N/A, N/A, N/A

Source records & attribution

Panel Profits keeps each source identity attached to its edition record.

COMICBASE: comicbase:718101

GCD: 901

PANEL PROFITS: 2385623

Original story text reference and licenseOriginal text reference ↗

CC BY-SA 3.0