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More Fun Comics #67

Edition record · May 1941

Price history & market evidence

PriceCharting guide history

Dated guide estimates for this edition, separate from completed sales.

PPCF-0000001107 · TRADINGVIEW VALUATION ENGINE DATED GUIDE
$4,636.00
Stored guide observationsPriceCharting · exact edition

1 dated observation—one point does not establish a trend. Last recorded 2026-10-06. Source record #2347769

Price observations belong to this edition. Guide estimates, catalog references and completed sales are separate kinds of evidence.

GradeAmountEvidenceRecorded
4.0$3,480.00PANEL_PROFITS · grade_4_0_valueguide1941-05-01
9.2$23,985.00ComicBase · catalog referencecatalogDate not recorded

Reading this edition’s market

Compare the same cover, printing and grade before setting a bid. A raw guide or a higher-grade price does not establish a slab’s value. Include selling fees, shipping and the depth of completed-sale evidence when assessing an exit price.

The table includes 1 guide observations and 1 catalog references. These are reference values, not guaranteed sale proceeds.

Graded population

CGC records 52 graded copies for More Fun Comics #67 (1941). Population is the number recorded by this grading source, not the total print run or all surviving copies.

0.5 · 21.0 · 21.5 · 61.8 · 42.5 · 43.0 · 13.5 · 24.0 · 64.5 · 35.0 · 35.5 · 36.0 · 26.5 · 57.0 · 27.5 · 18.0 · 18.5 · 19.0 · 19.2 · 29.6 · 1

The Spectre: "The Incredible Robberies"

A series of unearthly robberies takes place, carried out by ghostly thieves, who are unhurt by bullets. Witnesses see loot melting into thin air. Detective Corrigan's boss is sure the Spectre's responsible, but Corrigan, who's really the Spectre himself, knows better.

An occult dabbler called Deeja Kathoon contacts the chief and claims he has knowledge that will let him capture the Spectre. This is no mere boast, as during a seance Kathoon is indeed able to force the Spectre to appear and freeze in place! It's only through an effort of supreme willpower that the Spectre manages to dematerialize.

Deeja Kathoon has no noble ambitions for his spiritual powers, however. He's of course the one behind the bizarre robberies, forcing actual ghosts to steal for his benefit. The Spectre tries to impersonate one of these felonious apparitions (whose appearance, when visible, is very much like his own), but again Kathoon proves himself the Spectre's better, seeing through his disguise and controlling him to go destroy a hospital.

Fortunately the Spectre is stopped in the nick of time, with the Ring of Life spontaneously appearing, to break the spell over him. Kathoon tries to escape in a rocketship, but the Spectre chases him down and destroys it. Not content with merely killing his rival once, Spectre grabs Kathoon's ghost and hurls it into a "fiery nebulae," destroying the master of the occult forever. Then using his ghostly powers, Spectre makes all the stolen loot grow wings and fly back to where it belongs. | Appearing1 = **Featured Characters:** * The Spectre) (Jim Corrigan)) **Supporting Characters:** * Chief of Police, Cliffland **Antagonists:** * Deeja Kathoon) **Other Characters:** * police chief of Cliffland **Locations:** * Cliffland, New Jersey **Items:** * the Ring of Life

| Writer2_1 = Joe Donohoe | Penciler2_1 = Joe Donohoe | Inker2_1 = Joe Donohoe | Colorist2_1 = | Letterer2_1 = | StoryTitle2 = Detective Sergeant Carey: "The Sky Hijackers" | Synopsis2 = | Appearing2 = **Featured Characters:** * Detective Sergeant Carey), City Police **Supporting Characters:** * Sleepy, City Police **Antagonists:** * hijacker gang: 3 gunmen 2 shot, 1 dies **Other Characters:** * Stewardess * Pilot * Co-pilot **Locations:** * City Airport * the mountains ** Ruff Mountain *** secret airfield, west side **Vehicles:** * two 2-engine airliners

| Writer3_1 = Whitney Ellsworth | Penciler3_1 = George Papp | Inker3_1 = George Papp | Colorist3_1 = | Letterer3_1 = | StoryTitle3 = Congo Bill: "Great Medicine Bird" | Synopsis3 = | Appearing3 = **Featured Characters:** * Congo Bill) **Supporting Characters:** * Professor Kent **Antagonists:** * Gordon Slade, as "Great Medicine Bird" **Other Characters:** * South African Police some die * Bantus: Ju-Ju, Chief, others **Locations:** * South Africa * Belgian Congo **Items:** * $100,000 worth of uncut diamonds **Vessels:** * small rented sloop * small motor launch * small boat

| Writer4_1 = | Penciler4_1 = Ed Winiarski | Inker4_1 = Ed Winiarski | Colorist4_1 = | Letterer4_1 = | StoryTitle4 = Captain Desmo: "Adventure in Central America" | Synopsis4 = | Appearing4 = **Featured Characters:** * Captain Desmo) **Supporting Characters:** * Gabby **Antagonists:** * Bandits * Senor Defaldo, planter ** gunmen and other servants * Dr Mause, brains of the fifth column **Other Characters:** * Rena Roberts, reporter * Crane, star reporter **Locations:** * Central America ** mountain trail ** Rancho Defaldo ** fifth-column airfield **Vehicles:** * Desmo's fighter plane * many fifth-column fighter planes

| Writer5_1 = Jerry Siegel | Penciler5_1 = Fred Ray | Inker5_1 = Fred Ray | Colorist5_1 = | Letterer5_1 = | StoryTitle5 = Radio Squad: "Riddle of the Statuette" | Synopsis5 = Larry and Sandy witness a drive-by shooting and pursue the car, but the killers' car dodges onto a side street and into a very well camoflaged garage door. The shooting took place in front of an antique shop, from which, after questioning the proprietor, Larry impulsively buys a statuette. This creates a big problem for the antique merchant, because this statuette conceals an important secret, and he is being leaned-on by his boss, known to him only as "the Evil One." These are spies, and now are potentially exposed. The proprietor and his boss each sends a gunman to go after the cop who bought the statuette.

The drive-by car emerges from its hiding place, catches Car K-7 out on the street, and crashes into it, knocking it on its side! The store manager's gunsel retrieves the statuette and flees the scene. When the cops recover, they push their car back upright, get in, and drive away. They visit Larry's friend Lorna, at the settlement house where she does social work. They tell her about having and losing the statuette, and just then the Evil One and two torpedos step into the room, brandishing weapons. The Evil One packs a paralysis ray gun, which stops Sandy and Larry in their tracks! The spies grab Lorna, along with a young boy from the settlement house, and are gone before the cops can shake off the ray's effects. When they do, they re-trace their steps in the squad car, and one of them spots and recognizes the punk from the antique store. One of them beats some information out of him, right there on the street, and he shows them how the trick garage door works. Larry and Sandy invade the spy hideout. They outfight the gang and grab the boss's ray gun, then quickly capture all the spies. The young boy, Lorna's co-hostage, turns out to be Prince Ivor, from a recently overrun foreign nation. Ivor is in the U.S. on a fund-raising tour, and the Evil One's spies had been after him because of it. The statuette had some of this information concealed on it, hence the desperation of the villains in attempting to recover it. | Appearing5 = **Featured Characters:** * Radio Squad) ** Sandy Keene) ** Larry Trent) **Supporting Characters:** * Lorna Drake, social worker * Police Commissioner **Antagonists:** * drive-by shooters * "the Evil One" (wears a monocle) ** his hitman ** antique shop proprietor *** Mouse, henchman **Other Characters:** * Mr. Sanders, FBI * young Prince Ivor **Locations:** * New York City ** antique store ** trick garage ** East Side Settlement **Items:** * Paralysis Ray Gun **Vehicles:** * Radio Car K-7 * heavy black drive-by sedan

| Writer6_1 = | Penciler6_1 = Harold Wilson Sharp | Inker6_1 = Harold Wilson Sharp | Colorist6_1 = | Letterer6_1 = | StoryTitle6 = Lance Larkin: "The Flying Dragons" | Synopsis6 = | Appearing6 = **Featured Characters:** * Lance Larkin), Free-Lance Adventurer **Animals:** * Satan, Larkin's giant stallion See Notes. * "Pterodactyls" See Notes. **Antagonists:** * Mongol outlaws, large band six or more are killed * Ape-men, an army of them eight or more are killed * Hu, the Horse God might not be real **Other Characters:** * Marsha * Caravan men: Marsha's uncle, others massacred **Locations:** * Dutch East Indies ** Sumatra * French Indochina ** Saigon * South China Sea * Asia ** Khirgiz Steppes of southern Siberia *** Twin Buttes *** "Land of the Flying Dragon" *** platinum mine

| Writer7_1 = Albert Sulman | Penciler7_1 = Joseph Sulman | Inker7_1 = Joseph Sulman | Colorist7_1 = | Letterer7_1 = | StoryTitle7 = Biff Bronson: "The Mystery Message" | Synopsis7 = Biff Bronson and Dan Druff witness a drive-by shooting and get a cryptic note from a dying FBI agent. This embroils them in an FBI case, in which they help to disrupt an assassination attempt against the visiting Minister from Bulovia. In the Minister's opinion, the attempt was engineered by a third country. | Appearing7 = **Featured Characters:** * Biff Bronson) **Supporting Characters:** * Dan Druff **Antagonists:** * four assassins: "the Scar," others **Other Characters:** * FBI Agent D-9 * FBI Agent * Visiting Minister from Bulovia **Locations:** * FBI Office * 57th Street * Opera House

| Writer8_1 = | Penciler8_1 = John Lehti | Inker8_1 = John Lehti | Colorist8_1 = | Letterer8_1 = | StoryTitle8 = Sergent O'Malley of the Red Coat Patrol: "Death in the Saloon" | Synopsis8 = | Appearing8 = **Featured Characters:** * Sergeant O'Malley), of the Red Coat Patrol **Antagonists:** * "Tug" Blacklor, town bully **Other Characters:** * many drunk lumberjacks ** Joe * some dancing girls * barkeep **Locations:** * Canada ** Northern Timber Lands *** Beaver Run, town **** Entertainment Palace, saloon **Vehicles:** * 2 pairs of skis

| Writer9_1 = Gardner Fox | Penciler9_1 = Howard Sherman | Inker9_1 = Howard Sherman | Colorist9_1 = | Letterer9_1 = Howard Sherman | StoryTitle9 = Doctor Fate: "The Origin of Doctor Fate" | Synopsis9 = thumb|right|165px|Nabu passes his powers to Kent :1920: As a young child, Kent Nelson) was exploring Mesopotamia with his father. Sven Nelson) was an archaeologist who believed that the Pyramids were not created by Egyptians, but by beings from another planet. Nelson had found an old temple in the desert, and while he was in the Chamber of History reading inscriptions, young Kent wandered off alone. The boy found a fully colored statue, extremely tall, of Nabu the Wise), who telepathically signaled him to operate a nearby lever. This brought Nabu back to life, but also released poisonous gas that flooded the outer temple and killed Kent's father.

:To repay him for his loss, Nabu promised to teach the young child the secrets of the universe. He said that through learning molecular control of his body, he had grown to almost half a million years old, and was born on the planet Cilia, as it passed Earth in orbit. Nabu raised Kent into young manhood, and taught him skills such as levitation and telekinesis. Nelson grew to love Nabu as he had loved his own father. Nabu hoped one day to return to Cilia. Kent Nelson's training went on for an unknown length of time, and at the end of it he was an adult, and Nabu told the newly-named Doctor Fate that his mission was to do good and fight against evil, then Nabu) passed on his amulet, cloak and helmet.

:While returning to America, Kent met a woman named Inza Cramer) in Alexandria who would become his traveling companion. thumb|left|160px|[[Kent Nelson (New Earth)|Fate challenged Negal)]] In the present day Kent Nelson and Inza Cramer are attending a dinner party in New York City, where they meet a man who believes he is being haunted. The man is a believer in reincarnation and had made a pact with several friends to help them return to life in case of their death, but finds that their spirits are now trying to claim his soul. Kent returns to his tower in Salem, and comes back as Doctor Fate. Driving the ghosts back easily, he realizes he must stop them at their source by visiting the underworld of Charn.

Inza insists on accompanying Fate through the Charnal Regions and into a world of shadows. Seated on a great stone throne is the gigantic Negal, wielding an immense thorned club in one hand and a horned skull in the other. Fate confronts him and orders him to never again invade the Earth; Negal mocks; Fate gestures; the skull in Negal's hand vanishes. Fate repeats his terms and Negal accepts them. The worlds of the dead and living will remain unmixed. | Appearing9 = **Featured Characters:** * Doctor Fate (Kent Nelson)) Doctor Fate **Supporting Characters:** * Inza Cramer) * Nabu the Wise) **Antagonists:** * Negal), Ruler of Charn ** his manlike shadows **Other Characters:** * Sven Nelson) **Locations:** * 1941 ** New York City ** Charn, a netherworld * 1920 ** Egypt *** Alexandria ** Mesopotamia *** Valley of Ur ** Cilia, a planet **Items:** * Amulet of Anubis * Cloak of Destiny * Helmet of Fate

| Notes = * Published monthly by Detective Comics, Inc. * Last issue for **Biff Bronson** by Albert Sulman and Joseph Sulman. * **Captain Desmo**'s sidekick Gabby is from Brooklyn. * Last issue for **Congo Bill** by Whitney Ellsworth and George Papp, in this magazine. Next month *Congo Bill* changes artists, moves to Action Comics, and is replaced here by *Clip Carson*. * **Doctor Fate**: ** "The Origin of Doctor Fate" is reprinted in Justice League of America #95, DC Special Blue Ribbon Digest #9, *Weird Secret Origins*, and The Golden Age Doctor Fate Archives Vol. 1 (Collected). ** In this story, young Kent was on the archeological expedition with his father in 1920 (date on his father's tombstone), and he stayed with Nabu until circa 1940, when his mystical training finished. Later retcons imply that this period was very much shorter, and that Nabu mystically aged Kent. See Doctor Fate Origins. ** Nabu the Wise does not confirm nor refute the elder Nelson's theory about the pyramids, and does not reveal why he remained immobile for thousands of years. * **Lance Larkin**: ** In More Fun Comics Vol 1 64 and More Fun Comics Vol 1 65|#65, Lance's black stallion was named "Omar." In this episode the horse is sent to Vietnam from Arabia, by steamship, but now is named "Satan." ** Shooting a rifle one-handed, on galloping horseback, Larkin can hit six out of six shots. ** Larkin is knocked unconcsious with a thrown warclub, twice. ** Those "pterodactyls" look very different from normal pterodactyls, but that's what Larkin calls them. ** Larkin knows the "Plains Sign Language," thus is able to communicate with the Asian Ape-Men. ** The "Land of Flying Dragons" is covered by hovering mists which preserve there the same climate as that of a million years ago. * **Radio Squad**: Sandy and Larry are knocked unconscious in a car crash. * **The Spectre**: "The Incredible Robberies" is reprinted in The Golden Age Spectre Archives Vol. 1 (Collected). * Also appearing in this issue of *More Fun Comics* were: ** *Facts* by Henry Boltinoff ** *Yes, It's True* ** "Star Man" (1/2-page ad for the current issue of Adventure Comics Vol 1 62) ** *It's A Fact* ** "The Flash Wins" (full-page color ad for the current issue of All-Star Comics Vol 1 4) ** "Daredevil" (text story), by George Shute. ** "The 'Big Six' Comic Magazines Still Lead the Field!" (full-page color ad for the current issues of Action Comics, Adventure Comics, Detective Comics, All-American Comics, More Fun Comics, & Flash Comics) | Trivia = * That "automatic rifle" of Larkins is technically a "semiautomatic." | Recommended = | Links =

Creative credits

Writers: Jerry Siegel, Joe Donohoe, Whitney Ellsworth, Jerry Siegel, Albert Sulman, Gardner Fox

Interior art: Bernard Baily, Joe Donohoe, George Papp, Ed Winiarski, Fred Ray, Harold Wilson Sharp, Joseph Sulman, John Lehti, Howard Sherman

Source records & attribution

Panel Profits keeps each source identity attached to its edition record.

COMICBASE: comicbase:767244

GCD: 1394

PANEL PROFITS: 2347769

Original story text reference and licenseOriginal text reference ↗

CC BY-SA 3.0