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Aquaman #52

Edition record · July-August 1970

Price history & market evidence

PriceCharting guide history

Dated guide estimates for this edition, separate from completed sales.

PPCF-0000014435 · TRADINGVIEW VALUATION ENGINE DATED GUIDE
$717.00+0.00%
Stored guide observationsPriceCharting · exact edition

2 dated observations. Last recorded 2026-11-01. Source record #2391477

Price observations belong to this edition. Guide estimates, catalog references and completed sales are separate kinds of evidence.

GradeAmountEvidenceRecorded
10.0$932.00PANEL_PROFITS · grade_10_0_valueguide1970-07-01
4.0$22.17PANEL_PROFITS · grade_4_0_valueguide1970-07-01
6.0$51.77PANEL_PROFITS · grade_6_0_valueguide1970-07-01
8.0$97.00PANEL_PROFITS · grade_8_0_valueguide1970-07-01
9.2$184.47PANEL_PROFITS · grade_9_2_valueguide1970-07-01
9.4$179.51PANEL_PROFITS · grade_9_4_valueguide1970-07-01
9.6$789.00PANEL_PROFITS · grade_9_6_valueguide1970-07-01
9.8$717.00PANEL_PROFITS · grade_9_8_valueguide1970-07-01
RAW$14.83PANEL_PROFITS · ungraded_valueguide1970-07-01

Reading this edition’s market

Compare the same cover, printing and grade before setting a bid. A raw guide or a higher-grade price does not establish a slab’s value. Include selling fees, shipping and the depth of completed-sale evidence when assessing an exit price.

The table includes 9 guide observations and 0 catalog references. These are reference values, not guaranteed sale proceeds.

Graded population

CGC records 171 graded copies for Aquaman #52 (1970). Population is the number recorded by this grading source, not the total print run or all surviving copies.

3.5 · 24.0 · 24.5 · 15.0 · 35.5 · 46.0 · 36.5 · 47.0 · 67.5 · 38.0 · 68.5 · 179.0 · 279.2 · 219.4 · 469.6 · 229.8 · 4

The Traders' Trap

Aquaman's and the girl's battle with the caveman tribe is cut short by the arrival of a spaceship controlled by alien slavers who transport the two of them inside their craft, intending to make them slaves. When he recovers, Aquaman is able to break free of the tube imprisoning him, and defeats the slavers in battle, though he has to leave the girl behind when he escapes. At that point he runs into the caveman tribe again, is knocked unconscious, and is bound for their "extermination chamber". When he revives, he does battle with them again. At the same time, Mera is in consternation about the presence of Black Manta outside Atlantis's walls, and, when Prof. Vulko suggests what Aquaman would do if he were here, she shouts out a despairing command for her husband to return. Astonishingly, Aquaman finds himself growing in size, emerging from the realm in which he had been lost--a subatomic universe in Mera's ring--and rejoining Mera. After their reunion, Aquaman learns of Black Manta's presence, and prepares to send the villain an ultimatum. | Synopsis2 = Deadman and Tatsinda, in her sddire form, emerge on Earth near Ocean Master, who is bewailing his fate. Sighting the alien craft some distance away, Deadman possesses Ocean Master and enters the aliens' vessel, conversing with them and learning of their plot to conquer Earth by blasting it with intelligence-destroying rays. He also learns that, since they do not believe in taking life, they merely sent Aquaman into a subatomic universe in his wife Mera's ring. Deadman uses Ocean Master's body to attack them, but the aliens ray down Orm's body and place themselves in a trance, closing themselves to any possession attempts. Deadman rages for a moment, seeing the location of the ray-amplifiers on a globe of Earth, and knowing they are far from human habitation. However, he realizes that he can use the bodies of animals to destroy the amplifiers, and proceeds to do so. Still, the radiation device might still work without the amplifiers, and Deadman, seeking someone who can enter the alien ship, opts to bring back Aquaman. By possessing Prof. Vulko and making him remind Mera of Aquaman, he causes Mera to demand Aquaman's return...and her will is powerful enough to accomplish it. But the deadline for activation of the ray-device is at hand, and Deadman fears he is too late to stop the aliens. When he arrives on the scene, though, he finds that the device backfired and stupefied the aliens, who are barely able to pilot their ship back home. An indignant Tatsinda informs Deadman that, if she hadn't swum out to the ship and ripped through the device's cables, they would "all be gibbering idiots by now!" | Editor1_1 = Dick Giordano | Editor2_1 = Dick Giordano | Writer1_1 = Steve Skeates | Writer2_1 = Neal Adams | Penciler1_1 = Jim Aparo | Penciler2_1 = Neal Adams | Inker1_1 = Jim Aparo | Inker2_1 = Neal Adams | Colorist1_1 = | Letterer1_1 = Jim Aparo | Letterer2_1 = John Costanza

| Appearing1 = **Featured Characters:** * Aquaman) **Supporting Characters:** * Aqualad) * Mera) * Vulko) **Antagonists:** * Black Manta) * Ocean Master)

| Appearing2 = **Featured Characters:** * Deadman) **Supporting Characters:** * Aquaman) * Mera) * Tatsinda) * Vulko) **Antagonists:** * Ocean Master)

| Notes = * "Never Underestimate a Deadman" is reprinted in: ** Deadman: Book One (Collected) ** Deadman Omnibus (Collected) ** DC Finest: Deadman: How Many Times Can a Guy Die? (Collected)

| Trivia =

| Recommended = | Links =

Creative credits

Writers: Steve Skeates, Neal Adams

Interior art: Jim Aparo, Neal Adams

Source records & attribution

Panel Profits keeps each source identity attached to its edition record.

GCD: 23562

PANEL PROFITS: 2391477

Original story text reference and licenseOriginal text reference ↗

CC BY-SA 3.0